debug-timetracking all threads-clockgettime seems to work, but it still desyncs often. ![]() Thread 2689 (main) Audio mixing will underrun, waiting for the game to send audio samplesĭone loading movie - 0.00+0.00ms read+seek, 37ms totalĠ009:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.Ġ02a:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. runtime-timetracking-clockgettime seems to have it go up 9 frames and then softlocks with this: I do have the full game of midnight club 2 which for some reason doesn't have any music that plays(tested outside of libtas) but thats fine because I could easily put my own music in there! What I should do to provide more info to get this debugged?ītw, this game utilizes audio sample wait thing quite a bit as well as backtrack savestates.
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